The emergence of generative AI in creative industries isn’t new, yet how developers integrate these tools remains a subject of scrutiny and debate. Recently, 11 Bit Studios, the creators behind the sci-fi management sim *The Alters*, unveiled their limited but notable use of AI-generated assets and translations during the game’s development. Announcing this through a
Gaming
The narrative of Malys, a roguelike deckbuilder developed by Summerfall Studios, is a compelling case study in the unpredictability of game development and community engagement. Despite being helmed by industry veterans—most notably co-founder David Gaider, renowned for his work on Dragon Age—the game’s Kickstarter campaign in April did not reach its funding goal. Traditionally, missing
In the realm of video game adaptations of beloved franchises, the success can often fluctuate between the highs of creative synergy and the lows of disappointing rehashes. Owlcat Games, renowned for their RPG prowess, is stepping into the intricate universe of “The Expanse” with their new title, “Osiris Reborn.” This represents not just another spin-off
S.T.A.L.K.E.R. 2: Heart of Chornobyl is an epitome of how ambitious game design can strive to create a living, breathing world filled with unpredictability. At the core of this undertaking lies the redefined A-Life system—a concept that sought to breathe life into NPC behavior and interactions throughout the expansive game world. Originally, this innovative feature
In the world of video game development, innovation often springs from the most unconventional sources. Enter “Peak”—a co-op mountain climbing game that exemplifies how creative ambition can flourish in the absence of traditional constraints. While most games are the result of meticulous planning and lengthy production timelines, Peak was birthed from spontaneity and a spirit
CD Projekt Red continues to tread a fascinatingly convoluted path with updates to their ambitious yet tumultuous title, Cyberpunk 2077. The ardent gaming community has latched onto the announcement regarding the much-anticipated Update 2.3, which was promised for June 26 but has been deferred to ensure the developers can deliver a quality enhancement. This situation
Recently, fragments of a mysterious and unannounced Dungeons and Dragons RPG, codenamed Project Dante, surfaced from the depths of the gaming industry’s archives. Developed by Hidden Path Entertainment, a studio known for its work on Counter-Strike: Global Offensive, this title seems poised to follow in the epic footsteps of high-fantasy RPGs like Dragon Age. However,
The revival of iconic gaming franchises often generates a passionate response from their respective communities, and the anticipation surrounding Skate, formerly known as Skate 4, is nothing short of electric. Set for release in a few months, Electronic Arts (EA) has constructed an unexpected enthusiasm around this physics-driven skateboarding simulation. Picture the feeling of flipping
In the sprawling world of indie gaming, few collaborations capture attention quite like the one between two promising developers such as Landfall and Aggro Crab. Their latest project, *Peak*, showcases an entertaining mix of whimsical design and multiplayer engagement that is sure to resonate with gamers eager for lighthearted adventures. By blending elements from both
In an industry where immediate access to content often reigns supreme, PlayStation is carving out a distinctive niche with its commitment to exclusive single-player game releases. The decision to delay the launch of titles like God of War Ragnarok and Ghost of Tsushima on PC for a year reflects a strategic choice aimed at preserving