Gaming

The emergence of generative AI in creative industries isn’t new, yet how developers integrate these tools remains a subject of scrutiny and debate. Recently, 11 Bit Studios, the creators behind the sci-fi management sim *The Alters*, unveiled their limited but notable use of AI-generated assets and translations during the game’s development. Announcing this through a
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The narrative of Malys, a roguelike deckbuilder developed by Summerfall Studios, is a compelling case study in the unpredictability of game development and community engagement. Despite being helmed by industry veterans—most notably co-founder David Gaider, renowned for his work on Dragon Age—the game’s Kickstarter campaign in April did not reach its funding goal. Traditionally, missing
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In the world of video game development, innovation often springs from the most unconventional sources. Enter “Peak”—a co-op mountain climbing game that exemplifies how creative ambition can flourish in the absence of traditional constraints. While most games are the result of meticulous planning and lengthy production timelines, Peak was birthed from spontaneity and a spirit
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Recently, fragments of a mysterious and unannounced Dungeons and Dragons RPG, codenamed Project Dante, surfaced from the depths of the gaming industry’s archives. Developed by Hidden Path Entertainment, a studio known for its work on Counter-Strike: Global Offensive, this title seems poised to follow in the epic footsteps of high-fantasy RPGs like Dragon Age. However,
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The revival of iconic gaming franchises often generates a passionate response from their respective communities, and the anticipation surrounding Skate, formerly known as Skate 4, is nothing short of electric. Set for release in a few months, Electronic Arts (EA) has constructed an unexpected enthusiasm around this physics-driven skateboarding simulation. Picture the feeling of flipping
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In the sprawling world of indie gaming, few collaborations capture attention quite like the one between two promising developers such as Landfall and Aggro Crab. Their latest project, *Peak*, showcases an entertaining mix of whimsical design and multiplayer engagement that is sure to resonate with gamers eager for lighthearted adventures. By blending elements from both
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