Gaming

The disappointment surrounding the cancellation of Hytale—a highly anticipated Minecraft-inspired sandbox—echoes deep within the gaming community. For many players and developers who envisioned a universe teeming with adventure, customization, and community-driven content, its abrupt demise feels like a blow to the very concept of creative freedom. Yet, innovative minds often respond to setbacks not with
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In an era where digital goods are increasingly fragile, the push to defend consumers’ rights against corporate overreach has gained remarkable momentum. The Stop Killing Games campaign exemplifies this movement, harnessing the voice of gamers and concerned citizens to challenge practices that threaten the permanence of digital entertainment. The petition’s growth to over a million
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In the rapidly evolving universe of video games, the term “indie” has become a fluid concept, often subject to debate rather than clear definition. Historically, “indie” referred to small-scale, self-published projects driven by passionate creators outside the influence of major publishers. However, in contemporary times, this boundary blurs, raising questions about what truly qualifies a
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In an industry notorious for its rapid evolution and fierce competition, Ubisoft’s decision to delegate the publishing duties of its anticipated strategy game, *Heroes of Might and Magic: Olden Era*, marks a noteworthy strategic pivot. Traditionally, large publishers like Ubisoft maintain tight control over their flagship franchises, leveraging their extensive resources for marketing, distribution, and
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The emergence of generative AI in creative industries isn’t new, yet how developers integrate these tools remains a subject of scrutiny and debate. Recently, 11 Bit Studios, the creators behind the sci-fi management sim *The Alters*, unveiled their limited but notable use of AI-generated assets and translations during the game’s development. Announcing this through a
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The narrative of Malys, a roguelike deckbuilder developed by Summerfall Studios, is a compelling case study in the unpredictability of game development and community engagement. Despite being helmed by industry veterans—most notably co-founder David Gaider, renowned for his work on Dragon Age—the game’s Kickstarter campaign in April did not reach its funding goal. Traditionally, missing
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