In the vast and treacherous expanse of EVE Online, where corporations and pirates vie for dominance and survival, a subtle yet significant shift is underway in the game’s economic infrastructure. CCP Games, the developer behind this enduring space MMORPG, has introduced a pivotal change in how the game’s most coveted tradable asset, PLEX, is purchased
Gaming
The disappointment surrounding the cancellation of Hytale—a highly anticipated Minecraft-inspired sandbox—echoes deep within the gaming community. For many players and developers who envisioned a universe teeming with adventure, customization, and community-driven content, its abrupt demise feels like a blow to the very concept of creative freedom. Yet, innovative minds often respond to setbacks not with
In an era where digital goods are increasingly fragile, the push to defend consumers’ rights against corporate overreach has gained remarkable momentum. The Stop Killing Games campaign exemplifies this movement, harnessing the voice of gamers and concerned citizens to challenge practices that threaten the permanence of digital entertainment. The petition’s growth to over a million
For a game that has long been dormant in terms of updates, Manor Lords stands at a fascinating crossroads. The developers, Slavic Magic, have chosen the path of a comprehensive reengineering rather than the fleeting patch fixes that often characterize early access titles. While some players may find this delay frustrating, it signals a commitment
In the rapidly evolving universe of video games, the term “indie” has become a fluid concept, often subject to debate rather than clear definition. Historically, “indie” referred to small-scale, self-published projects driven by passionate creators outside the influence of major publishers. However, in contemporary times, this boundary blurs, raising questions about what truly qualifies a
In an industry notorious for its rapid evolution and fierce competition, Ubisoft’s decision to delegate the publishing duties of its anticipated strategy game, *Heroes of Might and Magic: Olden Era*, marks a noteworthy strategic pivot. Traditionally, large publishers like Ubisoft maintain tight control over their flagship franchises, leveraging their extensive resources for marketing, distribution, and
The emergence of generative AI in creative industries isn’t new, yet how developers integrate these tools remains a subject of scrutiny and debate. Recently, 11 Bit Studios, the creators behind the sci-fi management sim *The Alters*, unveiled their limited but notable use of AI-generated assets and translations during the game’s development. Announcing this through a
The narrative of Malys, a roguelike deckbuilder developed by Summerfall Studios, is a compelling case study in the unpredictability of game development and community engagement. Despite being helmed by industry veterans—most notably co-founder David Gaider, renowned for his work on Dragon Age—the game’s Kickstarter campaign in April did not reach its funding goal. Traditionally, missing
In the realm of video game adaptations of beloved franchises, the success can often fluctuate between the highs of creative synergy and the lows of disappointing rehashes. Owlcat Games, renowned for their RPG prowess, is stepping into the intricate universe of “The Expanse” with their new title, “Osiris Reborn.” This represents not just another spin-off
S.T.A.L.K.E.R. 2: Heart of Chornobyl is an epitome of how ambitious game design can strive to create a living, breathing world filled with unpredictability. At the core of this undertaking lies the redefined A-Life system—a concept that sought to breathe life into NPC behavior and interactions throughout the expansive game world. Originally, this innovative feature